Items Entry 22: It looks dashing and also lets you float in the air.
|Function:||• Preventing fall damage|
• Increasing the horizontal length of jumps
|Source:||• Sold in shops|
|Notes:||Cannot be worn simultaneously with the Jetpack.|
The cape is essentially a re-usable, manual parachute. Pressing the jump key in mid-air will cause the cape to fan out, slowing your fall speed. You can press the jump key again to resume falling normally.
It works great when used with Spring Shoes and Climbing Gloves, but is made mostly obsolete by the jetpack.
The cape prevents fall damage and gives you quite a bit more air control. The cape also lets you slowly glide onto spikes without dying (unlike the jetpack), yet still does stomp damage to an enemy if you glide down on top of them.
It also has unlimited air-time duration, unlike the jetpack which can run out of fuel in mid-air.
While slowing your fall with the cape, you can throw a rope at a ceiling above you and climb up it without having to touch the ground, which can save you in the Ice Caves if you fall down the pit at the bottom of the level.
You cannot equip a cape and a jetpack at the same time, picking either up drops the other you were wearing. Picking up a second cape while already wearing one will simply cause the Spelunker to hold it in their hands, allowing you to throw the cape like a light object.
Its appearance and functionality resemble the cape from Super Mario World.