oExplosion is the object that does the collision detection, and subsequent tile deletion on contact. The mask used is the "OR" union of all alpha masks across all frames of the sprite.
This screenshot shows how sometimes bombs can remove tiles two blocks away.
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Contention on explosion radius. Most of the time (mind you, not all of the time) explosions from...
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|current||22:53, January 13, 2009||384 × 384 (590 B)||Interiot||oops, 6x that|
|22:52, January 13, 2009||64 × 64 (536 B)||Interiot||a "merge visible" view of all frames in the sprite|
|22:04, January 13, 2009||762 × 624 (12 KB)||Interiot||oExplosion is the object that does the collision detection, and subsequent tile deletion on contact. There are two circles that look to be used, this is the larger of the two. This screenshot shows how sometimes bombs can remove tiles two blocks away.|