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OExplosion radius.png

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OExplosion_radius.png (download)‎ (384 × 384 pixels, file size: 590 B, MIME type: image/png)

Summary Edit

oExplosion is the object that does the collision detection, and subsequent tile deletion on contact. The mask used is the "OR" union of all alpha masks across all frames of the sprite.

This screenshot shows how sometimes bombs can remove tiles two blocks away.

Licensing: Edit

This file is copyrighted. It will be used in a way that qualifies as fair use under US copyright law.

Appears on these pages
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  • Talk:Bomb

    Contention on explosion radius. Most of the time (mind you, not all of the time) explosions from...

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current22:53, January 13, 2009Thumbnail for version as of 22:53, January 13, 2009384 × 384 (590 B)Interiot (Talk | contribs)oops, 6x that
22:52, January 13, 2009Thumbnail for version as of 22:52, January 13, 200964 × 64 (536 B)Interiot (Talk | contribs)a "merge visible" view of all frames in the sprite
22:04, January 13, 2009Thumbnail for version as of 22:04, January 13, 2009762 × 624 (12 KB)Interiot (Talk | contribs)oExplosion is the object that does the collision detection, and subsequent tile deletion on contact. There are two circles that look to be used, this is the larger of the two. This screenshot shows how sometimes bombs can remove tiles two blocks away.

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