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The level generator uses various ASCII characters to represent each block. These are stored in the various room generation scripts.

  • scrRoomGen - Area 1
  • scrRoomGen2 - Area 2
  • scrRoomGenMarket - Area 2, Black Market
  • scrRoomGen3 - Area 3
  • scrRoomGenYeti - Area 3, Yeti Kingdom Levels
  • scrRoomGen4 - Area 4
  • scrRoomGen5 - Boss Area

After the room is generated, scrEntityGen and scrTreasureGen go back and add more traps, enemies and treasures, since only a few are specified during the previous step.

Meanings of symbols in level generation Edit

0 Edit

Blank, though any character that doesn't do anything else will also be blank.

1 Edit

Solid wall. In Area 1, 1/10 of them will be unmovable blocks instead of ground tiles. In Area 2, all solid tiles are of the Lush type. In Area 3, 1/10 will be ice. In Area 4, 1/100 will be grass blocks and 1/10 of the rest will be unmovable blocks.

2 Edit

Half the time, it's the same as 1. The other half it's empty.

3

In Area 2, 1/2 chance of water, otherwise a solid wall.

In Area 4, 1/2 chance of lava, otherwise a solid wall.

4 Edit

1 in 4 chance of push block, otherwise nothing.

In Area 2, perfect chance of push block.

5 Edit

This is a special trigger that tells the game to lay down a 5x3 obstacle block, with this tile space as the top-left one. This overwrites other tiles, and picks a random obstacle block to put in there instead. This trigger picks from special ground-level obstacles, like different spike configurations.

6 Edit

This is a special trigger that tells the game to lay down a 5x3 obstacle block, with this tile space as the top-left one. This overwrites other tiles, and picks a random obstacle block to put in there instead. This trigger picks from special air-level obstacles, like floating platforms and arrow traps.

7 Edit

1 in 3 chance of spikes, otherwise nothing.

In Area 3 (save Wet-Fur), perfect chance of spikes.

8 Edit

This is a special trigger that tells the game to lay down a 5x3 obstacle block, with this tile space as the top-left one. This overwrites other tiles, and picks a random obstacle block to put in there instead. This trigger is a little different from 5 and 6 above, as it generates a set of level entrance or level exit tiles, depending on where you use it.

9 Edit

Creates an entrance or an exit to the level. It makes an entrance if it's in the start room of the level. It makes an exit otherwise. This also always generates an invincible block underneath an exit.

a Edit

In Area1, small chest.

A Edit

Idol altar.

In the Black Market, the Ankh.

In Area 3, ceiling tile of the Alien-Ship.

In Area 4, the Damsel from the Kissing-Booth.

B

In areas 1 and Wet-Fur, the giant Tiki-head that spawns the boulder.

In area 2, the trap-block that is used for the Idol Trap.

In area 3, floor tile of the Alien-Ship.

In area 4, the trap-block used above the sacrifice-pit.

b Edit

In areas 1, 2 and 4, this is the floors used in shops. These are set as shop walls.

In area 3, this is randomly either ice, dark stone or alien tiles.

c

A supply-crate or chest.

In Area 3, thin ice.

C

In Area 2, the Crystal Skull.

In Area 3, the 1*3 wall (which is right below the window of the ship) of the Alienship.

In Area 4, the ceiling-trap.

d

In Area2 and the Black Market, a chest submerged in water.

In Area4, a lush stone tile.

D

In Area 3, a border tile (which is right above the window of the ship) of the Alienship.

In Wet Fur, Area 1 and Area 2, the Damsel from the Kissing-Booth.

In Area 4, the door that goes with the ceiling-trap.

E

In Area 3, a random, 2*4 background-tile of the Alienship.

e

In Area 4, 1 in 2 chance of a lush stone tile, otherwise nothing.

f

In Area 3, a falling-plattform.

G

In Area 3, the background near the window of the Alienship.

i Edit

The items inside shops.

In area 3, ice.

I Edit

Golden Idol.

j

In Area 3, 1 in 2 chance of ice, otherwise nothing.

J

In Area 2, Jaws.

k Edit

The signs outside shops. The type of sign depends on the store type.

K Edit

The shop keeper.

l Edit

A lamp.

Won't automatically switch to red lamp in area 4.

L Edit

In Areas 2 and 3, a vine. In Areas 1 and 4, a Ladder.

m

In Area 3, the invincible floor below the Moai.

M Edit

In Area 1, a solid wall containing a Mattock. (snake pit)

In Area 3, the upper-left corner of the 3*4 Moai Statue, containing the Hedjet and an exit.

p

In Area 2, either fake-bones or a pot.

In Area 4, a red lamp.

P Edit

In Areas 2 and 3, a vine. In Areas 1 and 4, top of Ladder.

q

The item behind the icewall in the craps-shop.

Q

The craps poster. This is the upper-left corner of the 3x2 poster.

r

In Area 2, 1 in 2 chance of a temple-wall, otherwise a normal lush-wall.

R

In Area 4, a solid wall containing a big ruby.

s Edit

In Area 1, 1 in 10 chance of a snake, otherwise 1 in 2 chance of brick, otherwise nothing. (snake pit)

In Area 3 and the "Wet-fur"-Level Feeling, spikes.

S Edit

Snake. (snake pit)

t

In Area 2, a temple-wall.

In Area 3, the Barrier-emitter from the Alienship.

In Wet-Fur, thin ice.

In Area 4, randomly a ruby, emerald, sapphire or goldbars.

T Edit

In Area 1, Big ruby. (snake pit)

In Areas 2 and 4, a tree.

In Area 3, a solid wall containing the Jetpack.

u

A dice.

v

In Area 2, a water tile with a solid tile infront. (!?)

w

In Areas 2, the Black Market and Area 3, a tile of water.

In Area 4, a tile of lava.

W Edit

The wanted poster. This is the upper-left corner of the 2x2 poster. This only appears if the player is wanted.

x Edit

Sacrifical altar.

X

In area 3, the Giant Alien.

In area 4, the statue of Lady Xoc.

Y

In Area 3, a Yeti spawns here.

In Wet-Fur, the Yeti-King spawns here.

y

In Wet-Fur, a Yeti spawns here.

z

In the Black Market, a dice.

. Edit

In Areas 1 and 2, this is the same as 1, but set as a shop wall.

In Areas 3 and 4, this is just a shop wall of the basic terrain type.

,

In Area 2, a water tile with a 1/2 chance of having a solid tile infront.

;

In Area 4, a Damsel and an Idol are created, equal to those over the Sacrifice Pit in the "I hear prayers to Kali."-Level Feelings.

+ Edit

The ice blocks used in the Craps room. Set as shop walls.

!

The Damsel from the kissing booths (Save Wet Fur)

?

In Area 4, the Temple Lord spawns here.

$

In Area 3, items in a shop.

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