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Factually incorrect statement in article.[]

"For all intents and purposes, the jetpack replaces the ropeSpring ShoesClimbing Gloves and cape."

This is not technically correct; at least 3 of the above items have intents, and purposes, that the jetpack does not. Off the top of my head; The rope can be used to attack enemies above and to open up routes for your teammates in coop mode, the climbing gloves can keep you off the ground indefinitely and allow you to stay in one place (the jetpack could let you stay *almost* static with periodic bursts, or while bumping against a ceiling, but only for a limited period) and can halt a descent instantly, and the cape allows for greater control for an indefinite period while falling (again, this can be duplicated somewhat with the jetpack, but only for a limited period and only by firing periodic bursts, a lot less "controlled" than the cape). In concert with a rope, a cape can allow you to return from any fall (even on spikes), and set up a permanent route to do so... far better protection against falling into pits or deadly areas.

Don't get me wrong, from a practical standpoint it's definitely better than any of the above, and can certainly be considered a significant upgrade from them all... Just not "for all intents and purposes". aawood@gmail.com (talk) 07:37, September 16, 2013 (UTC)

Another issue?[]

I haven't verified this yet, but I believe that the Jetpack *does* recharge when clinging to a wall with stick gloves. Which is contrary to the statement in the article (on 01/12/2013).  If I confirm this I'll jump in and edit

146.90.153.205 17:35, December 1, 2013 (UTC) Jonathan Whiting


Heavier ?[]

It seems (to me) that I'm falling much easier and quicker when having a Jetpack on my Spelunker's back compared to having a cape or nothing. What about you guys ?

GregMendel (talk) 10:52, May 21, 2014 (UTC)

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